Blender guide for new beginners
After I downloaded Blender to create my 3-D models I struggled to navigate the program’s interface. It took me months to understand the Blender screen but I hope to simplify your experience.
After you launch Blender you may get a screen that looks like this.
While there may be a lot going on at first glance don’t get overwhelmed. Let me break down what you are seeing.
Think of the Blender screen as a customizable bookshelf where you can add or remove a shelf. In the opening view, there are 7 shelves each containing it’s own content. The beauty of this layout is that any shelf can hold whichever “view” you desire. One shelf displays the Properties Info view, the other shelf displays the 3-D view, another one the Timeline, etc.
All these shelfs have a toggler in the upper left corner that you can alter. If one shelf is showing the Timeline view you can change it to a 3-D view. You may even choose to have all shelves display the 3-D view. It’s up to you! What’s more, you can remove or add shelves by holding on the bottom left corner of a shelf and either pulling it upwards to add a shelf or downwards to remove a shelf. Feel free to drag the border between shelves to adjust the with or height of them. It’s your world.
Each view has its own features which you can learn over time. For now I direct your attention to the Outliner view. This contains an expanding list of all the objects in the 3-D view. As shown above, the Outliner view on the right lists the armature (human), camera, and lamp which are all displayed in the 3-D view. As you add or delete objects they will all appear under this list.
When you’re in the 3-D view (shelf) you can zoom in, drag an object, edit an object, generate lighting sources (suns, light bulbs, etc.), and move the filming camera; amongst other things. All these objects are placed in a 3-Dimensional plane; x, y, and z.
You can move around this plane via your mouse to view the objects in the angle you like. By pressing on a number (0-9) on your keyboard’s number pad, your view in this 3-D plan will be moved to a preset view such as a frontal or top view.The main editing tools for objects in this 3-D view are located in the bottom of that shelf.
I won’t be able to cover all the features of Blender in this one post, but I hope this can get you started in the right path. For further guidance, I highly recommend visiting the tutorial section of the Blender website and of course check on this site.